Wednesday, 23 December 2015

Sam's Take: My Top 5 Games of the Year!

Whether you’re a fan of RPGs, shooters, or indie platformers, I can pretty much guarantee that you had a great year for games. Sure, it’s definitely not a golden age right now, but with the emergence of more and more indie developers - as well as the bigger budgets of AAA publishers - means that games are hugely varied. It was very, very hard for me to narrow down this year’s games to a list of 5, considering that I had a shortlist of over 20 titles. Still, I’ve managed it, and I present to you my Top 5 picks of 2015.

Fifth Choice: Mad Max
I feel that Avalanche’s overlooked video game adaption of the Mad Max series was pretty short-changed, considering it has so much to offer. Sure, it isn’t the most innovative game, but goddamn me if it isn’t fun. The car physics are crazy, the battles are explosive, the graphics are beautiful - as evidenced by my huge plethora of screenshots - and the world truly feels like one of madness. What Mad Max does so well is mix outlandish combat with a chilling, creepy setting, and the game offers many an excellent moment - battling in a crazy storm never gets old.

Fourth Choice: The Witcher 3: Wild Hunt
I’ve never been partial to RPGs, but the Witcher 3 really knocked it out the park for me. The combat felt weighty and effective, and the world was absolutely packed with entertaining quests to go on. The story went to some insanely dark places - the Bloody Baron story especially - and I loved the Witcher all the more for it. Not only that but CD Projekt Red’s generosity really made the game appeal to me, especially because developers like that seem few and few between nowadays.

Third Choice: Grow Home
You know when a game has one mechanic that just feels perfect? Grow Home gave me that feeling thanks to its stellar climbing system - the momentum system felt excellent, I always felt in control, and it pretty much allowed you to climb anywhere you wanted because of how well-made the game was. Sure, it was only 2 hours, but it had the PT feeling - a very short, yet almost perfect, slice of polished, refined gameplay. Here’s hoping Ubisoft keeps making small titles like this.

Second Choice: Rocket League
Rocket League took a simple concept - football with cars - and developed it into an exceptionally fun game that I played for hours on end. It’s got an excellent physics system that allows for some crazy goals and saves, and can pretty much turn even the biggest sports hater into a hollering fanatic in minutes. The constant new content also helps, and the new Mutators have made the game’s fun possibilities increase tenfold.
First Choice: Just Cause 3
You probably saw this coming from a mile away - but in all seriousness, I can’t stress enough how happy this game has made me. Just Cause 3 took its predecessor and literally improved every single goddamn thing. The driving feels great, the gunplay is improved, the bases are well-designed, the fun factor is far increased - you get the idea. Honestly, I could give you a 100-point list on why I love this game and still not be done. Sure, it’s far from perfect, but it focuses on fun, and isn’t that what we all want?

Do you agree with my choices? Tell me in the comments!

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