Tuesday, 29 September 2015

Carlo's Rainbow Six: Siege Beta Impressions!


Over the weekend me Sam and a few others have breached the beta of Rainbow Six: Siege, and we've been tactically taking out terrorists, as well as walls, tiny drones, and the occasional team mate.

But with its release being after the big shooters of the year have come out (that being December 1st), does it offer enough to compete with other triple-A titles like COD and Battlefront, or even the long standing ones like Counter-Strike GO?

Let's start by confirming I am a novice when it comes to the Tom Clancy games as a whole. I have never touched a single one, so this Rainbow Six experience is my first. I have had a lot of experience with FPS games in the past of different kinds, but this is a new kind, and something I was excited to have a go at.

The first thing I noticed was that it was slower. Not the boring kind of slow, but the smart, you-need-to-think-it-out kind of slow. Both in Multiplayer and the PVE environment of Terrorist Hunt. At the start of each game, if you run in, you will almost certainly die straight away. There isn't any regenerating health here, so 4-5 shots -or a single head shot- will kill you. In multiplayer each side, either attacking or defending has an allotted amount of time to find enemies and the objective using tiny RC cars (or drones), or to barricade and prepare traps for the oncoming invasion. If you don't utilise these then that is pretty much a free win for the enemy. I still found it fun and it provided some good tension in the matches.

As well as that, there are also plenty of unique items for each operator you go for. Each one comes from the special ops branch of a different country, and will have different weapons, gear and armour depending on who you choose. My personal favourite was Twitch, who used a specialised drone to taze foes and disable their electronics. It was fun annoying enemies who desperately tried to shoot at you while you keep driving circles round them and tazing them.

For now each operator allows for a different strategy, and there are more on the way, including more maps as well. Speaking of, each one has multiple entrances and exits placed, where you can rappel up and breach through, which adds even more tactics to the way they're handled. What I'm worried about is the possible repetitive nature of  it all- there isn't too much to spend in-game currency on, and I had a feeling the maps, while more were to be added, were going to feel the same after 10 or so hours. What is there to do besides buy needlessly expensive camos once the operators are unlocked?

Those worries aside, the quality of the game is good; graphics keep up with today's standards and it feels responsive and smooth, apart from some game crashes and connection bugs which, to be honest I expected from a beta and should be ironed out before launch.

Overall, it's a refreshing tactical experience from the fast paced shooters we're used to, but I don't think I'm going to buy it. I'm probably just not going to spend as much time as I'd like to inside the game and it hasn't given me a reason to continue. Still a fun game though, and I'd recommend it for fans of the series and for those who like tactical shooters.


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